Location: Oakland, California
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I started reading the manual for that free Blender program...and doing the tutorials. I highly recommend it for anyone interested in 3-d game design, 3-d graphics and animation, and 3-d looking 2-d graphic design.
Its a full featured shareware program...and its modifiable with code and such.
Now I just need more memory. Sigh.
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http://www.blender3d.org
Modeling:
A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
'Smooth proxy' style catmull-clark subdivision surfaces with optimal iso-lines display and sharpness editing
Mesh modeling based on vertex, edge and/or face selection
Boolean mesh functions
Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling
Python scripting access for custom tools
Animation:
Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
Non-linear animation mixer with automated walkcycles along paths
Constraint system
Vertex key framing for morphing, with controlling sliders
Character animation pose editor
Animatable lattice deformation
'Ipo' system integrates both motion curve and traditional key-frame editing
Audio playback, mixing and editing support for sound synchronisation
Python scripting access for custom and procedural animation effects
Rendering:
Very fast inbuilt raytracer
Integral support for the famous Yafray render engine
Oversampling, motion blur, post-production effects, fields, non-square pixels
Environment maps, halos, lens flares, fog
Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
Edge rendering for toon shading
Procedural Textures
Ambient Occlusion
Radiosity solver
Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
UV texture editor with various mesh unwrap modes
Realtime 3D/game creation:
Graphical editor for defining interactive behavior without programming
Collision detection and dynamics simulation
Python scripting API for sophisticated control and AI, fully defined advanced game logic
Supports all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
Playback of games and interactive 3D content without compiling or preprocessing
Audio, using the SDL toolkit
Multi-layering of Scenes for overlay interfaces
Files:
Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats
Create stand-alone executables containing interactive 3D content or play back with the 3d web browser plugin
Supported Platforms:
Windows 98, ME, 2000, XP
Mac OS X
Linux (i386)
FreeBSD 5.3 (i386)
SGI Irix 6.5
Sun Solaris 2.8 (sparc)
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