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Posted by: letoii Reply with quote Add User to Ignore List
 Mnml Scarf Wearer
Posted: Mon May 23, 2005 4:09 pm
Joined: 11 Mar 2004  Posts: 221
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I wanna do some 3D stuff with the flyers i'm working on.

What's a good program/plugin to integrate 3D models into 2D layouts?
Mac or PC is fine.

What about modeling and texturing, something that's not too complex.

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Posted by: Derek Carney Reply with quote Add User to Ignore List
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Posted: Mon May 23, 2005 5:27 pm
Joined: 11 Nov 2004  Posts: 5825
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Location: Oakland, California
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I just sent Boompsie and Nick S a link to a program about 3-D graphics that might help...

...hmmm....

oh...

www.blender3d.org

It may be of some help in the world of 3D... not sure.

Good luck.

You could always search Google..."3-D graphic design shareware programs"
or something along those lines.

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Posted by: geeves Reply with quote Add User to Ignore List
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Posted: Mon May 23, 2005 5:41 pm
Joined: 22 Mar 2004  Posts: 499
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will the flyers require 3D glasses?

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Posted by: letoii Reply with quote Add User to Ignore List
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Posted: Mon May 23, 2005 7:40 pm
Joined: 11 Mar 2004  Posts: 221
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geeves wrote:
will the flyers require 3D glasses?


they will require beer goggles

or LSD

or both

they will warp your mind

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Posted by: Derek Carney Reply with quote Add User to Ignore List
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Posted: Tue May 24, 2005 11:02 pm
Joined: 11 Nov 2004  Posts: 5825
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Location: Oakland, California
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I started reading the manual for that free Blender program...and doing the tutorials. I highly recommend it for anyone interested in 3-d game design, 3-d graphics and animation, and 3-d looking 2-d graphic design.

Its a full featured shareware program...and its modifiable with code and such.

Now I just need more memory. Sigh.

-----
http://www.blender3d.org

Modeling:
A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
'Smooth proxy' style catmull-clark subdivision surfaces with optimal iso-lines display and sharpness editing
Mesh modeling based on vertex, edge and/or face selection
Boolean mesh functions
Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling
Python scripting access for custom tools

Animation:
Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
Non-linear animation mixer with automated walkcycles along paths
Constraint system
Vertex key framing for morphing, with controlling sliders
Character animation pose editor
Animatable lattice deformation
'Ipo' system integrates both motion curve and traditional key-frame editing
Audio playback, mixing and editing support for sound synchronisation
Python scripting access for custom and procedural animation effects

Rendering:
Very fast inbuilt raytracer
Integral support for the famous Yafray render engine
Oversampling, motion blur, post-production effects, fields, non-square pixels
Environment maps, halos, lens flares, fog
Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
Edge rendering for toon shading
Procedural Textures
Ambient Occlusion
Radiosity solver
Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
UV texture editor with various mesh unwrap modes

Realtime 3D/game creation:
Graphical editor for defining interactive behavior without programming
Collision detection and dynamics simulation
Python scripting API for sophisticated control and AI, fully defined advanced game logic
Supports all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
Playback of games and interactive 3D content without compiling or preprocessing
Audio, using the SDL toolkit
Multi-layering of Scenes for overlay interfaces

Files:
Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats
Create stand-alone executables containing interactive 3D content or play back with the 3d web browser plugin

Supported Platforms:
Windows 98, ME, 2000, XP
Mac OS X
Linux (i386)
FreeBSD 5.3 (i386)
SGI Irix 6.5
Sun Solaris 2.8 (sparc)

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Posted by: evanevolution Reply with quote Add User to Ignore List
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Posted: Wed May 25, 2005 8:46 am
Joined: 11 Feb 2004  Posts: 754
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Location: Kent, OH
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I think it depends on how much 3-d you're trying to achieve. For example, basic 3-D shapes and type can be easily created using the merge tool in Adobe Illustrator.

For more complex lighting scenarios I would recommend either Blender or, preferably, Maya


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Posted by: evanevolution Reply with quote Add User to Ignore List
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Posted: Wed May 25, 2005 8:47 am
Joined: 11 Feb 2004  Posts: 754
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Location: Kent, OH
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Here's the link to Maya's developer Alias:

http://www.alias.com/eng/index_flash.shtml

Cinema 4-D also has a rep for being easy to use.
Check it out here...

http://www.maxon.net/


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